Luigi and I were hired to design and develop the new Vevo Apple TV app for 2017. Content is dynamically personalized and presented to each user based on their viewing and listening habits. I handled all design work, including wireframes, visual designs, and motion prototypes.
The custom design meant Luigi had to build the entire app with custom controls (rather than standard controls provided by Apple) while perfectly matching the existing Apple TV interaction paradigms. The result is a polished app with unique features (like thumbnail video previews with depth effects).
Some coverage:
https://9to5mac.com/2017/05/18/vevo-updates-tvos-app-with-curated-playlists-original-content/
https://www.theverge.com/2017/5/18/15657692/vevo-apple-tv-tvos-app-update
Game we developed at SplitCell featuring our own custom engine and 3D tools. I was responsible for all graphics, UI, and audio.
The nefarious cats have unleashed a devastating attack, destroying our peaceful home. As man's best friend, it's your job to rescue the survivors and defeat the evil feline forces. Battle hordes of enemy ships and pulverize asteroids as you fight to save the last humans.
Built for casual and hardcore players alike, Apocalypse Meow is a space-based shooter with RPG elements. Play and upgrade different characters, switching back and forth as many times as you like.
This is the ultimate battle of dogs versus cats. Start playing now - the pack needs you!
Archetype was a 16 person award-winning application design and development company, which was acquired by Intel in 2012. I was one of four founders, along with Luigi Rosso, Mike Lucaccini, and Danny Riddell.
At Archetype we built mobile, desktop, and tv-connected applications and games for some of the world’s leading companies including Adobe, Microsoft, Amazon, Associated Press, Major League Baseball, HBO, Fox Studios, Paramount Pictures, American Cancer Society, Getty Images, eBay, Red Bull, Fandango, Salesforce, Vitalstream, 9/11 Memorial and more.
I oversaw all design responsibilities, which usually included UX, UI, motion, prototyping, and full development integration.
Game we developed at SplitCell featuring our own custom engine and 3D tools. I was responsible for all graphics, UI, and audio.
HexSweep is an adrenaline-inducing racing game. Battle extreme g-forces, ever-increasing speeds and deadly obstacles as you race around the otherworldly hex-shaped tracks. Earn trophies and bragging rights by picking up boosts, eliminating blockers and completing perfect laps.
OnCue was a revolutionary TV product by Intel that aimed to simplify and drastically improve how users interact and experience television. The concept focused on ensuring live TV and channels remained the primary entry point into the experience, and not a dashboard of apps.
Interaction was primarily controlled through a capacitive touch remote and voice. The touch remote allowed viewers to swipe back in time on a particular channel to view previously aired content, like an automatic DVR (but with no local recording, all the content was streamed).
Our company, Archetype, was acquired very early in the project to lead the user experience and development of all front-end software. I was personally responsible for the UX of the product (including the set top box, remote, all mobile apps, website, and more).
Worked with Amazon to design and develop their first Windows 8 app.
Game we developed for the first reveal of Windows 8 at Microsoft's Build 2011 conference. Project was designed and developed in less than 3 weeks.
At Archetype we worked with HBO and Microsoft to build the first HBO GO app for Xbox, which featured full integration with Kinect features.
Tablet application developed for FOX executives to preview and learn about television pilots. Developed for an early Windows tablet while experimenting concepts that would later transition to Windows 8.
Project we developed with Microsoft to showcase the low level 3D features of Silverlight.
AMP was a white label product we developed at Archetype back in 2008 to allow clients to quickly setup a media platform. Clients could quickly customize the entire product to match their branding, upload and manage assets, and monitor analytics.
App we created for the launch of the Windows Phone 7 store.
Tablet game concept we developed with Ferrari.
We worked with Fandango to develop their first Windows Phone 7 and Windows tablet apps.
Browser apps we developed for the National September 11 Memorial & Museum, which were designed to run online and on local kiosks once the memorial would open.
App we developed for Nokia and Facebook for the initial launch of Windows Phone 7.
We worked with Associated Press to develop their mobile and tablet apps for iOS, Android, and Windows Phone. The Windows Phone app was featured as the first 3rd party app to be developed for Windows Phone and in the initial keynote reveal of Windows Phone 7.
Designed MLB's first Windows Phone app.
Tetromino game built in Flash.
App developed for Microsoft and the NFL to get baseline evaluations of players and continue to monitor their health. Designed to run on Windows tablets.
Redesign of the global RedBull website to take advantage and showcase new HTML5 technologies.
App developed for the launch of the Windows Phone 7 store. The goal of this design was to show that Windows Phone apps could look unique, despite having to follow strict Windows Metro guidelines and certification processes.
BeatKeep was an HTML5 beat creator and sharing platform.
Innovative video editor we developed in 2007 as a way to showcase Silverlight's video capabilities. Microsoft later implemented the tool into their Rough Cut Editor product that is used by film crews to quickly edit shots on set which are immediately made available to them as they're being filmed.
Identity, iPhone app, and website redesign for Frontier Airlines.
Billboard app for Windows Phone 7 and earlier Windows Mobile phones.
Developed in a week (we were hired last minute) to showcase Silverlight's new low level potential and performance. This was back in 2010 when 3D wasn't available on the web.
Unidiff is an online comparison or ‘diff’ tool that allows developers to upload and view the differences between two text files. Color coding, dynamic row alignment and instantaneous feedback provide users with an intuitive and powerful interface for discovering and managing changes between files.
Tool we built at Archetype to discover keyboard shortcuts for design and development applications.
Whether you’re a seasoned professional or just starting out, Sh.ortcuts is a great tool to have running in your browser of choice or on your desktop. Quickly search for that elusive shortcut you keep forgetting about or use sh.ortcuts as a learning tool. You’ll be amazed how many functions can quickly be performed without moving your hands from the keyboard.
Essential set of icons for application design and dev.
Archetyping was an advanced project management system. The application included a dashboard interface for viewing project status, accessing a bugbase, tracking clients, as well as other project management related activities.
The application supported features like Basecamp integration, timeline and milestone tracking as well as charting.
Windows Phone 7 app for the Atlantic Coast Conference
Bravo Xbox application
iOS and Xbox apps for Paramount
Popfly was a web site that allowed users to create web pages, program snippets, and mashups.